Addrssing SkinCluster and SkinData easily,
Reducing time of skinWeights processing,
This Tool is still WIP,
Capturing SkinWeights Tool will be improved by building automatically based on topology, now it is building cubes initially.
By the way,
Usually, Riggers use skinClusters node so many times,
This tool allows to use quick and convenient, even UI makes riggers recognize at a single glance where skinning processing are.
It will be useful and reduce stresses.
Any feedback is welcome. lol
Thanks for watching.
Reducing time of skinWeights processing,
This Tool is still WIP,
Capturing SkinWeights Tool will be improved by building automatically based on topology, now it is building cubes initially.
By the way,
Usually, Riggers use skinClusters node so many times,
This tool allows to use quick and convenient, even UI makes riggers recognize at a single glance where skinning processing are.
It will be useful and reduce stresses.
Any feedback is welcome. lol
Thanks for watching.
Addrssing metadata,
(to use objects of class which was executed out of the MAYA)
This tool allows to create various secondary rigs when rigger need to build additional deforming.
All modules are possible to add up module to module and able to combine each others.
It is really flexibility whatever rigger needs as well as it will reduce times to create secondary rigs.
This Tool (WIP) is containing most functions which riggers mostly are using.
All feedback is welcome.lol
Thanks for watching
(to use objects of class which was executed out of the MAYA)
This tool allows to create various secondary rigs when rigger need to build additional deforming.
All modules are possible to add up module to module and able to combine each others.
It is really flexibility whatever rigger needs as well as it will reduce times to create secondary rigs.
This Tool (WIP) is containing most functions which riggers mostly are using.
All feedback is welcome.lol
Thanks for watching
VertexMatrix
All vector is calculated by MMatrix and Normal Vector which means each vertex drives each object.
Combined Mesh output rotate and translate as many as mesh have vertecies.
This node computes vector and normals as well as matrix.
Enjoy watching.
All vector is calculated by MMatrix and Normal Vector which means each vertex drives each object.
Combined Mesh output rotate and translate as many as mesh have vertecies.
This node computes vector and normals as well as matrix.
Enjoy watching.
Vertex Matrix from junkiLee on Vimeo.
How to calculate Matrix for python
Basis method for matrices.
inverse Matrix and finding determinant of 3x3 matrix
^^
Basis method for matrices.
inverse Matrix and finding determinant of 3x3 matrix
^^
Construction of constraint pulling and pushing
theory and idea of constraint in maya.
this is a custom Deformer node to pull and push constraint in maya.
^^
This will be updated with movie file soon.....
^^
theory and idea of constraint in maya.
this is a custom Deformer node to pull and push constraint in maya.
^^
This will be updated with movie file soon.....
^^